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Immersive Games

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Immersive Games

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The sequel, Mankind Divided, is pretty good as well, although it lacks the same scope of Human Revolution. We may not have asked for a prequel to Deus Ex, but I for one am glad we got one.

As it turned out, Prey was a spiritual successor to System Shock, and a darned impressive one at that. What I like most about Prey is how it embraces the Holy Quaternity of shoot, sneak, hack, and talk, but it tries to put its own distinctive spin on all these mechanics.

You can shoot enemies with a shotgun if you want, but you can also immobilise them with a giant glue launcher. Perhaps my favourite little gadget is the recycling grenade, which kills enemies by reducing them to their component atoms so that you can then use to craft new items.

It has a superb sci-fi story that explores themes of memory and personal identity. Meanwhile, the setting of the Talos 1 space-station is a massive and complex environment with wonderful art-deco styling, alongside some superb spatial puzzling that often involves venturing outside the station to access new areas.

It even lets you create your own side-missions by tagging every NPC alive or dead with a location device that let you track them down throughout the station.

Prey is a hugely clever and atmospheric game, let down only by the fact that its combat is a bit lumpy, and a steep learning curve that makes the early game quite daunting.

Whereas most immersive sims up to that point had used sci-fi or fantasy settings, Deus Ex was the first game of its type to use a real-world, almost-contemporary scenario.

As such, it was bound up in a lot of the technological and political anxieties of the time. But the game itself remains extremely playable.

It sports a truly enormous player toolkit, from cybernetic augmentations to player skills, to an inventory with upgradeable weapons and equipment.

You can turn yourself into a human tank, a cybernetically enhanced ninja, or a computer hacking machine.

There are security complexes, secret research facilities, and even an underwater laboratory to explore. There are narrative choices that can dramatically alter how your story progresses, and let you solve problems through non-violent means.

Deus Ex may no longer be the high-watermark for immersive sims, but it is and always will be the game that set the template for what an immersive sim is.

I love the films well, two of them , and I watch Alien at least once a year, but I do so because I love the atmosphere and the set design and the characters, not because I find it scary.

Alien: Isolation made me fear the Xenomorph in a way that the films never managed, because it puts you in a room with that monster and then gives it a brain.

Indeed, Hitman actively encourages players to experiment with its levels more than any other games on this list. Each mission is treated as a separate entity with around a half-dozen different storylines that take multiple attempts to explore.

On top of that, it provides a constant drip-feed of new equipment that encourage you to play with the simulation in different ways, alongside environmental opportunities to create your own murderous solution.

It is neither as stylish as Dishonored nor as meditative as Prey although its environments are phenomenally intricate , while its storytelling swerves between being inconsequential and downright bamboozling.

This game has a truly huge number of systems running beneath its belt, from thee distinct skill-trees framed around firearms, technological affinity, and psionic powers, to a neophyte crafting system that lets you combine certain chemical elements to create new items.

But what makes System Shock 2 so special is how weird it is. Made partly by the same designers as Thief, its setting of the spaceship Von Braun bears a similarly eerie atmosphere, where a parasitic alien hivemind is at war with the evil queen of Cyberspace, the almighty SHODAN.

In many ways System Shock 2 is an anti-immersive sim. Most games of its ilk emphasise how much control you have over situations.

This is perhaps unsurprising considering it was written by Ken Levine, the lead designer of BioShock. Yet whereas BioShock packs all of its narrative heft into one moment, System Shock 2 layers its message through the entirety of its experience.

The abundance of choice it offers in approach also means there are myriad ways to screw yourself over and System Shock 2 will find the gap in your armour , while all of your upgrade points are given to you by SHODAN herself, who forces you into an uneasy alliance as you try to defeat the hivemind of the Many.

It still frustrates me that so much of the conversation around MGS V on launch revolved around grumbles about its story.

Metal Gear Solid 4 was basically an entire game dedicated to ending the Metal Gear story. To that end, it has one of the richest mechanical toolkits available in one of the most reactive worlds ever designed.

The whole game is built around planning and executing your own tactical espionage missions, letting you choose your infiltration method, your initial drop-point, your in-mission companion, your starting vehicle if you want one , your weapons, and your gadgets, which include things like an inflatable decoy of yourself.

You can even call in several types of artillery support. What makes The Phantom Pain truly special is not so much the options that are available to you, but how your enemies react to your play-style.

If you use the decoy a lot to distract your opponents, they will start planting decoys in their own bases.

The way it brings all of this different systems together and makes them work is nothing short of remarkable. Both Dishonored games are equally excellent, and you need to play both to get the full story experience.

While short and sweet, its propensity to drive emotional depth comes as easily as the largest AAA games on the market. Ready to jump in?

It has everything you need to get lost in each play session — great characters, meaningful stories, pervasive music, a setting with genuine pull, and enough content to satisfy those that consider games a full time hobby.

Where many games offer a world where your character is merely placed in, The Witcher 3 materializes a world you want to be in and learn more about, and this makes all the difference.

Bloodborne is drenched, absolutely soaking, with the style on display, and its Victorian era setting is one of the coolest in years. Yet another quality PS4 exclusive, Detroit: Become Human shows us that you hardly have to be conventional in order to bring an experience that draws you in.

Where Detroit lacks in visceral gameplay, it delivers in spades when it comes to making players feel invested and retrospectively wrong.

Nearly 7 years after its initial inception, Skyrim can be played on a total of 8 platforms including the PS4. The latest edition, Skyrim Special Edition, boasts both visual upgrades and mod availability for the first time on consoles.

Own PlayStation VR? Do yourself a favor and pick up the full fledged port. If a top notch narrative is high on your list of requirements for immersion, then The Last of Us is as good as it gets on PS4 and arguably any platform.

Fumito Ueda, director of The Last Guardian, brings a certain signature style to his games, a style that is equal parts divine and dreadfully dull depending on who you ask.

Some games reel you in by delivering painstakingly relatable worlds, and Tearaway Unfolded is not one of them. Developed by Bioware, and the third in line of the Dragon Age series, Inquisition is an open world RPG that often gets overlooked in the shadow of new releases.

The combination of the art style and overall aesthetic makes it a treat to get lost in for any fans of high fantasy and open world RPGs.

Yet another monolithic effort by Fumito Ueda, and considered by many to be the best Team Ico game, Shadow of the Colossus is available once again exclusively for the PS4.

Like The Last Guardian, this is a game that offers a non-conventional way of playing, and much of your time will be spent traversing the vast landscape on your horse.

Fallout 4, the latest release, offers a great escape for those that dream of constant mystery, exploration, and grotesque landscapes.

From villainous murder to exploration, the sandbox at large is what makes the game great for most.

Immersive Games

Prey is a hugely clever and atmospheric game, let down only by the fact that its combat is a bit lumpy, and a steep learning curve that makes the early game quite daunting.

Whereas most immersive sims up to that point had used sci-fi or fantasy settings, Deus Ex was the first game of its type to use a real-world, almost-contemporary scenario.

As such, it was bound up in a lot of the technological and political anxieties of the time. But the game itself remains extremely playable.

It sports a truly enormous player toolkit, from cybernetic augmentations to player skills, to an inventory with upgradeable weapons and equipment.

You can turn yourself into a human tank, a cybernetically enhanced ninja, or a computer hacking machine.

There are security complexes, secret research facilities, and even an underwater laboratory to explore. There are narrative choices that can dramatically alter how your story progresses, and let you solve problems through non-violent means.

Deus Ex may no longer be the high-watermark for immersive sims, but it is and always will be the game that set the template for what an immersive sim is.

I love the films well, two of them , and I watch Alien at least once a year, but I do so because I love the atmosphere and the set design and the characters, not because I find it scary.

Alien: Isolation made me fear the Xenomorph in a way that the films never managed, because it puts you in a room with that monster and then gives it a brain.

Indeed, Hitman actively encourages players to experiment with its levels more than any other games on this list. Each mission is treated as a separate entity with around a half-dozen different storylines that take multiple attempts to explore.

On top of that, it provides a constant drip-feed of new equipment that encourage you to play with the simulation in different ways, alongside environmental opportunities to create your own murderous solution.

It is neither as stylish as Dishonored nor as meditative as Prey although its environments are phenomenally intricate , while its storytelling swerves between being inconsequential and downright bamboozling.

This game has a truly huge number of systems running beneath its belt, from thee distinct skill-trees framed around firearms, technological affinity, and psionic powers, to a neophyte crafting system that lets you combine certain chemical elements to create new items.

But what makes System Shock 2 so special is how weird it is. Made partly by the same designers as Thief, its setting of the spaceship Von Braun bears a similarly eerie atmosphere, where a parasitic alien hivemind is at war with the evil queen of Cyberspace, the almighty SHODAN.

In many ways System Shock 2 is an anti-immersive sim. Most games of its ilk emphasise how much control you have over situations.

This is perhaps unsurprising considering it was written by Ken Levine, the lead designer of BioShock. Yet whereas BioShock packs all of its narrative heft into one moment, System Shock 2 layers its message through the entirety of its experience.

The abundance of choice it offers in approach also means there are myriad ways to screw yourself over and System Shock 2 will find the gap in your armour , while all of your upgrade points are given to you by SHODAN herself, who forces you into an uneasy alliance as you try to defeat the hivemind of the Many.

It still frustrates me that so much of the conversation around MGS V on launch revolved around grumbles about its story.

Metal Gear Solid 4 was basically an entire game dedicated to ending the Metal Gear story. To that end, it has one of the richest mechanical toolkits available in one of the most reactive worlds ever designed.

The whole game is built around planning and executing your own tactical espionage missions, letting you choose your infiltration method, your initial drop-point, your in-mission companion, your starting vehicle if you want one , your weapons, and your gadgets, which include things like an inflatable decoy of yourself.

You can even call in several types of artillery support. What makes The Phantom Pain truly special is not so much the options that are available to you, but how your enemies react to your play-style.

If you use the decoy a lot to distract your opponents, they will start planting decoys in their own bases. The way it brings all of this different systems together and makes them work is nothing short of remarkable.

Both Dishonored games are equally excellent, and you need to play both to get the full story experience. Dishonored boasts a unique and wonderfully distinctive art-style, top-tier writing and voice acting, and some of the best world-building of any game the developers spent two years just mapping out the world.

The first is the creative toolset the game offers you, particularly your magical Outsider powers. The ability to slow down time, possess your enemies, and link their fates together using Domino enables countless ways to deal with your opponents, while Blink and Far Reach are positively revolutionary in terms of how they alter your ability to traverse the world.

The other area where Dishonored stands out are its 3D environments. Everything about these games is great.

Even the DLC is superb, particularly the two Daud instalments for the original. Rick sneaks through the night to bring you his definitive rundown of the best stealth games ever.

Login Register. Want to comment? Look below for some of the most immersive games for the PS4, arguably the best console for single player experiences.

The crux of the Prey experience is making sense of the world around you, navigating the fantastical, and scraping by every step of the way.

While short and sweet, its propensity to drive emotional depth comes as easily as the largest AAA games on the market. Ready to jump in?

It has everything you need to get lost in each play session — great characters, meaningful stories, pervasive music, a setting with genuine pull, and enough content to satisfy those that consider games a full time hobby.

Where many games offer a world where your character is merely placed in, The Witcher 3 materializes a world you want to be in and learn more about, and this makes all the difference.

Bloodborne is drenched, absolutely soaking, with the style on display, and its Victorian era setting is one of the coolest in years.

Yet another quality PS4 exclusive, Detroit: Become Human shows us that you hardly have to be conventional in order to bring an experience that draws you in.

Where Detroit lacks in visceral gameplay, it delivers in spades when it comes to making players feel invested and retrospectively wrong.

Nearly 7 years after its initial inception, Skyrim can be played on a total of 8 platforms including the PS4. The latest edition, Skyrim Special Edition, boasts both visual upgrades and mod availability for the first time on consoles.

Own PlayStation VR? Do yourself a favor and pick up the full fledged port. If a top notch narrative is high on your list of requirements for immersion, then The Last of Us is as good as it gets on PS4 and arguably any platform.

Fumito Ueda, director of The Last Guardian, brings a certain signature style to his games, a style that is equal parts divine and dreadfully dull depending on who you ask.

Some games reel you in by delivering painstakingly relatable worlds, and Tearaway Unfolded is not one of them. Developed by Bioware, and the third in line of the Dragon Age series, Inquisition is an open world RPG that often gets overlooked in the shadow of new releases.

The combination of the art style and overall aesthetic makes it a treat to get lost in for any fans of high fantasy and open world RPGs. Yet another monolithic effort by Fumito Ueda, and considered by many to be the best Team Ico game, Shadow of the Colossus is available once again exclusively for the PS4.

Like The Last Guardian, this is a game that offers a non-conventional way of playing, and much of your time will be spent traversing the vast landscape on your horse.

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